SCI ALPHA II Shutdown
SCI ALPHA II was something I invested over 10 years of my time and effort into. I was the Project Lead—this wasn’t just a side project for me. I put in the work, managing most of the development team and helping shape the entire foundation of what it was supposed to become. It was a huge part of my creative life, built inside the Roblox platform and tied heavily to the SCPF community.
But as time went on, things started falling apart—not because of the vision or the tech, but because of people. The SCPF community became incredibly toxic. Developers I trusted started overstepping my role, making decisions behind my back, pushing their own agendas, and ignoring the structure we had in place. It became harder and harder to lead when the people around me were more focused on control and ego than on actually building something meaningful.
Even worse, the HR and MR (High Rank and Management Rank) command teams weren’t doing their jobs. They didn’t hold people accountable. Leadership became a mess. Responsibilities were ignored. When problems came up, no one stepped in to fix them. I found myself cleaning up after others while watching the structure I worked so hard to build slowly collapse.
Eventually, I realized I was burning myself out trying to hold together something that no longer respected my position or the effort I gave it. There was no point continuing a project when the environment around it was draining, disrespectful, and broken from the inside out.
So I made the decision to abandon SCI ALPHA II. I left the game, left the project, and walked away. It wasn’t easy—putting 10 years into something and walking away hurts. But it was the right choice for my own peace of mind. I may revisit what SCI ALPHA II could’ve been someday, in a better place with better people. But for now, it's over. Not because I gave up—but because the community and leadership made it impossible to continue with the integrity I started with.